I'm a passionate tech professional who loves diving into new and transformative technologies. My main interest is in extended reality (XR) applications, and I've created innovative AR solutions for visualizing solar installations. I'm excited about using powerful AR tools like Unity and Unreal Engine to develop creative and impactful projects that go beyond gaming.
0 + Projects completed
I am Namit Sharma, a B.Tech Computer Science graduate with 1.5+ years of experience in Unity and C# development. I am passionate about building immersive AR/VR and interactive applications using Unity. I have hands-on experience with AR Foundation, XR Interaction Toolkit, Firebase, OpenCV, and Blender, and enjoy developing practical solutions that combine real-world interactions with immersive technology. I am proficient in C# and have a good understanding of Java, with experience building applications ranging from AR visualization tools to interactive games. I am always eager to learn new technologies and continuously improve my skills in game development, extended reality (XR), and software engineering.
Grade: 10th(80%)2019
             12th(75%)2021
Developing immersive AR/VR training applications using Unity, C#, AR Foundation, and XR technologies.
• Created an AR app to a government-authorized solar vendor, improving their sales and customer engagement..
Here are some project which i built in unity(Ar/Vr/Game/WebGl) & Blender
Developed an AR application to visualize solar panel installations at specific locations.
Revolutionized real-world networking with a Unity-powered location-based app for seamless social and professional connections.
A physics-based puzzle platformer where players move using classic controls and shift gravity around their local axis using arrow keys and scroll input. The objective is to collect all shiny objects within a time limit, encouraging creative movement and strategy.
A Unity-based voxel editor that lets users create, delete, and place cubes on a 3D grid. Includes save/load functionality using JSON and supports camera controls for easy navigation.
Created a Subway Surfer-style game with CID’s Daya as the main character. Implemented lane-switching enemies, stamina-based banana attacks, and swipe controls. Added a custom mode featuring CID meme voiceovers for an engaging user experience.
A Unity-based system that lets users spawn and remove a virtual sofa at a specified location inside the room by using mouse, useful for interior design simulations or object placement mechanics.
Simulated fruit slicing mechanics using Unity's physics engine.
Recreated a classic game with smooth animations and gameplay.
Developed an VR Room in unity
Created an Ball Survival Game in unity in which we have to defend and defeat other balls in order to win the game.
3d model of Servo Motor made in blender.
Below are the details to reach out to me!
Bijnor, India